Stonefall is a turn-based, single player RPG, dungon crawling, card game that can be played with 2 standard decks of cards.
This game is a mix between the games Regicide and Scoundrel. You can play both of those games here: Regicide and Scoundrel
The Philosopher’s Stone has been stolen. The royals send their strongest warriors, bards, clerics, and paladins into the depths of the dungeon to retrieve it.
They must venture through every dungeon floor, fighting the monsters that stand in their way, reclaim the Stone, and return alive.
You win if you escape the dungeon while carrying the Stone.
Leave space for a face-up discard pile.
Draw up to 8 cards. This is your maximum hand size.
| Enemy | Attack | Health |
|---|---|---|
| Jack | 11 (Hard Mode: 16) | 11 (Hard Mode: 16) |
| Queen | 12 (Hard Mode: 17) | 12 (Hard Mode: 17) |
| King | 13 (Hard Mode: 18) | 13 (Hard Mode: 18) |
| Ace | 14 (Hard Mode: 19) | 14 (Hard Mode: 19) |
Number cards use their face value for both Attack and Health.
You must choose one monster to attack each turn.
Excess damage does NOT spill over to other monsters on the floor.
When a monster's health is reduced to 0 or below, it is removed from the game.
When all monsters on a floor are defeated:
You must escape the dungeon alive while carrying the Stone to win.
Play one of the following:
You must play if able.
Clerics — Hearts — Heal
Shuffle the discard pile and place cards equal to your attack value on the bottom of the Tavern deck.
Bards — Diamonds — Draw
Draw cards equal to your attack value (up to hand limit).
Warriors — Clubs — Double Damage
Damage dealt this turn is doubled.
Paladins — Spades — Shield
Reduce monster's strength by your attack value.
Apply damage to the chosen monster.
If any monsters remain:
You may play 2–4 cards of the same rank if:
You lose immediately if:
TAVERN
MONSTERS
DISCARD